VR Playful Art Friday

As part of the Game Dev Days Graz 2017, "VR Playful Art - A talk, a Ghost and virtual games in a real space" invites you to experience Virtual Reality (VR) in an open, public exhibition of VR installations at Kunsthaus Graz

On September 1, 2017 from 3 - 8pm, artists and developers showcase their art and creations in VR to the public. This event is a cooperation between Game Development Graz, Graz University of Technology and Kunsthaus Graz, taking place within the Game Dev Days 2017.

What do we want from VR - virtual reality? What lies behind the technological development of VR? Questions to these important questions and more will also be discussed during an panel discussion with international guests from various, interdisciplinary backgrounds such as game development, VR research, art, and journalism. Have look at the overview of panelists below to find out more.

Check out the lineup of panel guests and VR Experiences!

Title: VR Playful Art - A talk, a Ghost and virtual games in a real space

Location: Space02, Kunsthaus Graz

Time: September 1st, 2017 - 3pm to 8pm

Tickets: Free entry, no registration needed

Panel Guests:

  • Alen Ladavac, CTO Croteam (Croatia)
  • Tristan Schulze, Artist (Germany)
  • Johanna Pirker, Game Dev Graz, TU Graz (Austria)
  • Robert Glashüttner, Radio FM4 (Austria)
  • Kris Staber, arx anima (Austria)
  • Reni Hofmüller, Artist (Austria)
  • Elisabeth Schögl, Kunsthaus Graz (Austria)
Featured VR experiences:
  • Ghost - In the Space, Tristan Schulze
  • Goliath VR, Wolfgang Tschauko
  • VR-showroom, bildraum
  • Maroon, Isabel Lesjak and Johanna Pirker
  • Monks Island, Free Monkeys
  • Waterballoon Fight VR - Gideon, Patrick, Florian, Johannes, Marcel
  • Virtual Spaces Master Studio: 16m2 Labyrinths, Students of IAM Studio 2017




Panel discussion @ VR Playful Art Friday


VR STATIONS

VR Experiences where technology meets art.






Ghost - In the Space

Leipzig-based media artist and designer Tristan Schulze wrote a code consisting mainly of a network of interfaces capable of gathering the digital traces of the Kunsthaus on the web. This information is fed into a neural network designed according to the still largely unknown blueprint of the human brain. Ghost grows with the digital content of the Kunsthaus, so creating its own digital space.





Goliath VR

Goliath VR is a local multiplayer game using one player's real physical body to extend the level for the other player. The player Goliath controls a huge body representation that can be used by the tiny player David as a level extension.





VR-showroom

The VR-showroom is an interactive Virtual Reality experience for real estate marketing or product presentation.





Maroon

Maroon is a interactive physics laboratory and experiment environment implemented in Unity3D, designed for active learning in the classroom or at home. It visualizes and simulates various physics experiments on three main environments: Web, MobileVR, Room-Scale VR.





Monks Island

"Monks Island" is a VR experience where you help to prevent a little village from nocturnal intruders. Chop down trees, build fences and light up fireplaces to keep away the threat."





Waterballoon Fight VR

The player just wants to eat some sausages, but the smell of the barbecue attracts the neighbor kids. Defend your sausages! Shooting the children with water balloons!





Virtual Spaces Master Studio: 16m2 Labyrinths

Student projects from the experimental master design studio of IAM, focused on approaching the VR videogame medium from an architectural perspective, as a novel form of space for experimentation.

Projects from: Xaver Burkat, Valentin Moser, Lukas Gosch, Philipp Sattler, Lukas Meindl, Vesa Bunjaku, Daniel Seiwald, Sabrina Kullmaier, Julian Lebitsch, Petrit Vejseli

Teachers: Constantinos Miltiades, Prof. Urs Hirschberg, Oliver Reischl from the Institute of Architecture and Media, TU Graz



Event Location

Kunsthaus Graz

Space02
Lendkai 1, 8020 Graz