#GDDG17

Game Dev Days Graz is a community event for everyone who is interested in game development: connecting industry, indies, academia, research.

The event is free to attend, but the number of places is limited and advance registration is required. Friday features a public VR art exhibition at Kunsthaus Graz. Saturday is reserved for panels, talks, and games. Sunday we will organize an optional social event.

Call for Game Showcases and VR Experiences is now open!

GDDG17: Call for Game Showcases

Want to show off your game? It's soon time to submit your game showcases / betas / prototypes / polished / published masterpieces.

SUBMIT

GDDG17: Call for VR Experiences

We want your VR art! Please submit your creations, creative installations and art projects created with VR. These will be showcased in a public exhibition at Kunsthaus Graz on September 1, 2017 as part of the VR Playful Art Event @ Game Dev Days 2017.

Please SUBMIT your entry by August 24, 2017.

Here we will soon announce the featured speakers. Confirmed so far:

  • Dan Da Rocha, Toxic Games
  • Philomena Schwab, Stray Fawn Studio
  • Daniela Hauswirth, Bongfish GmbH
  • Gregor Eigner, Mi'pu'mi Games
  • Stefan Srb, Mi'pu'mi Games
  • Erika Inzitari, Esoteric Software
  • Clemens Scott, Broken Rules
  • Ronald Haider, Crafty Studios
  • Patrick Klug, Greenheart Games
  • Dietmar Hauser, Sproing Interactive Media GmbH
  • Rainer Angermann, Rarebyte
  • Michael Haberl, Xendex
  • Silvia Wipfler, Warhorse Studios, Freelance
  • Alain Xalabarde, A-line Games
  • Srđan Laterza, Freelance
  • Alexander Grenus, stillalive Studios
  • Wolfgang Tschauko, Freelance
  • Joshua Hollendonner, Stuffed Wombat
  • Lorenz Jäger, Graz University of Technology





Playing with Cubes Again: The Making of Q.U.B.E. 2

Dan is the Managing Director at Toxic Games. Securing investment from Indie Fund straight out of University, Dan went on to create the award-winning indie game, Q.U.B.E., and was able to set up a full-time game studio. Six years on he has produced more games including multi-award winning, Hue and the upcoming, Q.U.B.E. 2. Dan regularly attends and speaks at events around the globe and thrives on sharing knowledge, expertise and learning of new ways to do business in the ever-changing games industry.

  • Dan

    Dan Da Rocha

    Toxic Games

    Dan talks about the trials and tribulations that went into the development process of Q.U.B.E. 2.



Speakers




How to build a supportive community around your game

Countless games are created every day by independent game developers. Most of them will fade and be forgotten, not due to a lack of quality but a lack of visibility. Building a community around your game in development is an excellent way to connect with people early on. Having a loyal fan base is not only beneficial for the financial success of the game, but provides the developer with constant feedback and can serve as a great motivator to push through the tough times of development. This talk in based upon the experience I made with our game "Niche - a genetics survival game". Topics include exhibitions, crowdfunding, indiedev collectives and Steam Early Access.

  • Philomena

    Philomena Schwab

    Stray Fawn Studio

    Philomena Schwab is a game designer from Zurich, Switzerland. Recently she co-founded her own game studio Stray Fawn Studio, which is currently developing the desktop games Niche - a genetics survival game and Nimbatus - The Space Drone Constructor. Philomena wrote her master thesis about "Community building for indie game developers" and founded the nature gamedev collective Playful Oasis. As a chair member of the Swiss Game Developers association she helps her local game industry grow.



Lightning Talks, talks, talks!

Rapid wisdom!



Panel discussion and more @ VR Playful Art Friday

Even more panelists will be announced soon!

  • Alen

    Alen Ladavac

    CTO Croteam

    Croatia

    Alen Ladavac is leading the technology team as well as working on all aspects of Croteam games since 1993. Now mainly leading the efforts on Serious Sam 4 development, but also tinkering with VR games, Mixed Reality and Serious Sam VR. His previous work includes the world-famous Serious Sam franchise and critically acclaimed The Talos Principle. His broad range of interests and experience spans all technical areas of the game development, from rendering, sound and physics, to build systems and content pipelines.

  • Tristan

    Tristan Schulze

    Artist

    Germany

    Since his Diploma as Interaction Designer at the Bauhaus Dessau in the year 2009, Tristan Schulze (DE) works as artist, designer, musician and teacher in national and international context. His teaching experience at several German art and design institutions and his working field between art and design since 2008 concluded into his current artistic practice since 2015 in the field of digital media art. He currently lives together with his family in Leipzig, Germany.

  • Johanna

    Johanna Pirker

    TU Graz

    Austria

    Johanna Pirker is game developer, researcher, and educator, and an active supporter of the local indie developer community. She has long-lasting experience in evaluating, designing, and developing games and virtual realities and believes in them as tools to support learning, collaboration, and to solve real problems At the moment she teaches game development at TU Graz and researches games with focus on HCI, AI, and VR technologies.

  • Robert

    Robert Glashüttner

    Radio FM4

    Austria

    Robert Glashüttner is a senior editor at Radio FM4, part of the Austrian Broadcasting Corporation ORF, where he is in charge of the game culture department. He is researching on (digital) games as a journalist and in some cases also as an academic for 15 years. Robert is a presenter, consultant and writer for different initiatives and game culture outlets like SUBOTRON, WASD Magazine and Videogame Tourism.

  • Elisabeth

    Elisabeth Schlögl

    Kunsthaus Graz

    Austria

    Elisabeth Schlögl studied History of Art at the Karl-Franzens University in Graz and has been working at the Kunsthaus Graz as an Assistant Curator since 2014. She is interested in artistic projects dealing with current social issues. She likes to open up contemporary art discussions with local partners from different directions and create environments that enable a lively, discursive encounter with contemporary art, encouraging participation.

  • Reni

    Reni Hofmüller

    Artist

    Austria

    Reni Hofmüller is an artist, musician, composer, performer, organizer and activist in the fields of usage of (new) media, technology and politics in general, engaged in development of contemporary art. She focuses on art in technological contexts and looks into relations between art, technology and society. Since a long time she has been working with sound as her main artistic tool, but with the same sort of interest she will go for a walk or found a new network of people to deepen her connection with her surrounding. She is one of the founders of esc medien kunst labor, has been involved in Radio Helsinki (the local noncommcercial community radio), mur.at, and more.



Registration

The event is free but a registration is required.

Eventbrite - Game Dev Days Graz 2017

VR Playful Art Friday

Friday will be an artsy day. You are invited to experience Virtual Reality (VR) in a public exhibition of VR installations at Kunsthaus Graz, where artists and developers showcase their art in VR.

Find out more



Smart Saturday

Saturday will be a smart day. The event is all about developer talks, presenting games, and hearing about the local game industry.

Saturday 2.9. 09:00 - 22:00, TU Graz, Talks, Games, + Aftershow Party

gdg



Sunny Social Sunday

For Sunday we have planned an optional social event: a wine tasting tour + lunch at a typical "Buschenschank" in the south of Styria.

Sunday 3.9. 10:00 - 17:00, Price for the game-dev-tour-bus to the locations: 15 EUR / person. (to be payed on Saturday at the registration desk)

Registration (very limited): RESERVE YOUR TICKET

We will start with the bus 10:00 at Inffeldgasse and come back around 17:00!

- First stop: Schloss TBA sightseeing + wine tasting (-> sponsored by Game Dev Graz)
- Second stop: Lunch together at typical Styrian Buschenschank (food at one's own expenses, wine tasting sponsored by Game Dev Graz)
(- Third stop: tba - depends on our time-management)




Schedule (preliminary)

Friday @ Kunsthaus Graz, No Registration Needed

15:00 Doors Open! Welcome
16:00 - 16:15Elisabeth Schlögl, Kunsthaus Graz
VR Through Artists' Lenses
16:15 - 17:30Alen Ladavac (CTO Croteam, CRO), Tristan Schulze (Artist, DE), Johanna Pirker (TU Graz, AT), Reni Hofmüller (Media Artist, AT), Kris Staber (Arx Anima, AT) - Moderation by Glashüttner (FM4)
Panel - VR Wondering
17:30 - 20:00 VR Experience Exhibition + Drinks!




Saturday @ TU Graz, Inffeldgasse

09:00 - 09-45 Registration + Coffee
09:45 - 10:00Welcome by Game Dev Graz
10:00 - 10:45Dan Da Rocha, Toxic Games, UK
Playing with Cubes Again: The Making of Q.U.B.E. 2
10:45 - 11:15Gregor Eigner, Stefan Srb, Mi'pu'mi Games, AT
"The Lion's Song Post Mortem - Five Successes and Five Failures
11:15 - 11:30Dietmar Hauser, Sproing, AT
The Rocky Journey to Kiss - Rock City
11:30 - 11:45Rainer Angermann, Rarebyte, AT
Designing and Producing Games for Live Masses
11:45 - 12:00Alain Xalabarde, A-line Games, ES
GAMES and FILMS: A LOVE STORY
12:00 - 12:30 Coffee Break & Games
12:30 - 12:45Lorenz Jäger, TU Graz, AT
VR Content Creation
12:45 - 13:00Wolfgang Tschauko, Freelance, AT
Body presence in VR
13:00 - 13:15Alexander Grenus, stillalive Studios
Turning Stupidity into Games
13:15 - 14:00Philomena Schwab, Stray Fawn Studios, CH
How to build a supportive community around your game
14:00 - 15:00 Lunch Break & Games
15:00 - 15:30 Daniela Hauswirth, Bongfish, AT
OMG! my mobile game rocks! - How to turn it into CA$H?
15:30 - 16:00Erika Inzitari, Esoteric Sofware, IT
Dance puppets, DANCE! - How the Spine sausage is made
16:00 - 16:30Ronald Haider, Crafty Studios, AT
The Daily God Mode and Responsibility
16:30 - 17:00Patrick Klug, Greenheart Games, AUS
Dear Unity game dev dinosaurs: Let's catch up on 10 years of C# improvements
17:00 - 17:30 Coffee Break & Games
17:30 - 17:45 Michael Haberl, Xendex, AT
Mobile Games Distribution outside Google and Apple
17:45 - 18:00Srdan Laterza, Freelance, CRO
Exploring the city with gamified chatbots
18:00 - 18:15Silvia Wipfler, Warhorse Studios/Freelance, AT
Job Application Demystified: how to apply and get hired
18:15 - 18:30Joshua Hollendonner, Stuffed Wombat, AT
All by myself
18:30 - 19:00Clemens Scott, Broken Rules, AT
Happy Inside the Box: The Art of 'Old Man's Journey'
19:00 - 21:00 Beer & Games
21:00 - Open End After Show Partay




Sunday

10:00 - 17:00Start Buschenschank Tour at Inffeldgasse
We will start with the bus 10:00 at Inffeldgasse and come back around 17:00! Registration Required

Event Sponsors

Sponsor opportunities: Contact Us

Organizers

Event Location

Graz University of Technology

Lecture Theatre i7
Inffeldgasse 25d, 1st floor, 8010 Graz